Wraith

30 05 2012

A friend incarnate as his comic book alter ego “Wraith” this along with my Crimson Spider and another character I have yet to draw up will be the main protagonists of a comic that I’m doing the art work for called “Remnants”.

But anywho! this is just the Basic colour for Wraith I should be finishing the shade up tomorrow

And it’s also my first venture with Photoshop CS6 and I must say it’s AMAZING! so much smoother and colour quality is fantastic

ENJOY! wordpress





Detailed Crimson Spider

19 05 2012





Reversal: Motion Comic

19 05 2012

Reversal is a tale of a ancient alien race who call themselves the farseers and who’s soul purpose is to maintain the universes natural resources, by turning back the evolutionary clock of the planets inhabitants therefore giving the planet time to heal itself.

This video is is the end of the story being based around the path of four people and their struggle in the terror that the farseers have caused on their made made colony Terra Genesis, The story is open to the viewer to decided the fate of the colony and the four protagonists and the farseers….





The Crimson Spider finally fully designed

16 05 2012

Bonjourno WordPress! this is my Crimson Spider FINAL! design, I’ve added the form of attack/defence to the suit and I’ve taken off those annoying ugly knee gaurds, after looking at the design for hours I decided that it was those knee guards that had been pissing me off since it’s creation! lol but the blades are the spiders only really decent form of attack as hand-hand isn’t that great. The blades act as the Pincers of the spider…

SO ENJOY!





Comic Book Research: Science Fiction Films

16 05 2012

Science Fiction Films

Science fiction film is a film genre that uses science fiction: speculative, science-based depictions of phenomena that are not necessarily accepted by mainstream science, such as extraterrestrial life forms, alien worlds, extrasensory perception, and time travel, often along with futuristic elements such as spacecraft, robots, cyborgs, interstellar space travel or other technologies. Science fiction films have often been used to focus on political or social issues, and to explore philosophical issues like the human condition. In many cases, tropes derived from written science fiction may be used by filmmakers ignorant of or at best indifferent to the standards of scientific plausibility and plot logic to which written science fiction is traditionally held.
The genre has existed since the early years of silent cinema, when Georges Melies’ A Trip to the Moon (1902) amazed audiences with its trick photography effects. The next major example in the genre was the 1927 film Metropolis. From the 1930s to the 1950s, the genre consisted mainly of low-budget B-movies. After Stanley Kubrick’s 1968 landmark 2001: A Space Odyssey, the science fiction film genre was taken more seriously. In the late 1970s, big-budget science fiction films filled with special effects became popular with audiences after the success of Star Wars and paved the way for the blockbuster hits of subsequent decades.

Alien Life Forms

The concept of life, particularly intelligent life, having an extraterrestrial origin is a popular staple of science fiction films. Early films often used alien life forms as a threat or peril to the human race, where the invaders were frequently fictional representations of actual military or political threats on Earth. Later some aliens were represented as benign and even beneficial in nature in such films as Escape to Witch Mountain, E.T. the Extra-Terrestrial, and Close Encounters.
In order to provide subject matter to which audiences can relate, the large majority of intelligent alien races presented in films have an anthropomorphic nature, possessing human emotions and motivations. In films like Contact, The Box and The Day the Earth Stood Still, the aliens were nearly human in physical appearance, and communicated in a common earth tongue. A few films have tried to represent intelligent aliens as something utterly different from the usual humanoid shape (e.g. An intelligent life form surrounding an entire planet in Solaris, the ball shaped creature in Dark Star).





Comic Book Research: Video Games

16 05 2012

Video Games.

A video game, like most other types of media, can be categorized into genres based on certain key factors such as the method of game play, types of goals, art style and more. Genres are dependant on content for definition; they’ve changed and evolved as newer styles of video games have come into existence.

Ever advancing technology and productions values related to video game development have given life to more life-like and complex games that have in turn introduced or enhanced different genre possibilities (e.g., virtual pets), pushed the boundaries of already existing video games.

Some genres represent different combinations of others, such as MMORPG (Massively Multiplayer Online Role-Playing Game), it’s also very common to see high level genre terms that are collective in nature across all the other genres such as with action or horror themed video games.

Mid-Core gamer

A core or mid-core gamer is a player with a wide range of interests and enthusiast toward creative and diverse games, but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core enjoys complex games but won’t buy every novel release, doesn’t have time for long games, and is a target consumer that needs features not found in games for the other types.

Hardcore gamer

Hardcore gamers prefer to invest a significant amount of time and practice on games, and tend to play more involved games that require larger amounts of time to complete or master. Hardcore gamers may take part in video Game Culture. Competition is another defining characteristic of hardcore gamers, who often compete in organized tournaments, leagues or ranked play integrated into the game. There are many subtypes of hardcore gamers based on the style of game, gameplay preference, hardware platform and other preferences.

Pro-Gamer

Professional gamers play video games for money. Whether a professional gamer is a branch off of the hardcore gamer largely depends on the degree to which a professional gamer is financially dependent upon the income that is derived from gaming. The time spent playing is no longer “Leisure”, in Asia South Korea and Japan are home to professional gamers that are sponsored by large companies and can earn more than $100,000 a year, in the US MLG (Major League Gaming) has contracted EA (Electronic Sports) gamers with $250,000 yearly deals.





What is a Comic Book?

16 05 2012

Comic Books.

A Comic Book or ComicBook, which is often simplified to just Comic, is a magazine style book made up of “comics”, narrative artwork which takes shape in separate panels that depict individual scenes, more commonly containing dialog, that is usually shown in word balloons, a symbolic feature of the comic book art form. The first comic was shown in the US in 1933, that was simply a re-print of earlier newspaper comic strips, which established the story-telling mechanics, used in comics.

The term “Comic Book” came into being because the first books reprinted humour strips. Despite the name, Comic Books do not necessarily contain humorous subject matters. Modern comics tell a variety of stories spanning different genres.

Since the introduction of the Comic Book format in 1934 the US has been responsible for the most produced titles, with British comics and Japanese Mangas in close competition in terms of the quantity of Comic Titles.

Cultural historians have divided the career of the Comic Book in the U.S. into several ages:

Proto-Comic Books and the Platinum Age
Golden Age
Silver Age
Bronze Age
Modern Age

The Modern Age of Comic Books is an informal name of the period in history of mainstream American Comic Books are considered to start from the mid-1980s right up until present day.

This period of Comic characters generally became much darker and more psychologically complex, creators became better known and active in changing the ever growing and changing industry, independent Comics flourished, and larger publisher houses became more commercial.

An alternate name for this period in Comic history is “Dark Age of Comic Books” due to the rising influence of so called “grim” titles, such as Batman: The Dark Knight Returns and Watchmen. Supporters of this view point out a wave of “Silver Age nostalgia” that first appeared during this time and has since permeated mainstream Comic Books








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