Video Games.
A video game, like most other types of media, can be categorized into genres based on certain key factors such as the method of game play, types of goals, art style and more. Genres are dependant on content for definition; they’ve changed and evolved as newer styles of video games have come into existence.
Ever advancing technology and productions values related to video game development have given life to more life-like and complex games that have in turn introduced or enhanced different genre possibilities (e.g., virtual pets), pushed the boundaries of already existing video games.
Some genres represent different combinations of others, such as MMORPG (Massively Multiplayer Online Role-Playing Game), it’s also very common to see high level genre terms that are collective in nature across all the other genres such as with action or horror themed video games.
Mid-Core gamer
A core or mid-core gamer is a player with a wide range of interests and enthusiast toward creative and diverse games, but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core enjoys complex games but won’t buy every novel release, doesn’t have time for long games, and is a target consumer that needs features not found in games for the other types.
Hardcore gamer
Hardcore gamers prefer to invest a significant amount of time and practice on games, and tend to play more involved games that require larger amounts of time to complete or master. Hardcore gamers may take part in video Game Culture. Competition is another defining characteristic of hardcore gamers, who often compete in organized tournaments, leagues or ranked play integrated into the game. There are many subtypes of hardcore gamers based on the style of game, gameplay preference, hardware platform and other preferences.
Pro-Gamer
Professional gamers play video games for money. Whether a professional gamer is a branch off of the hardcore gamer largely depends on the degree to which a professional gamer is financially dependent upon the income that is derived from gaming. The time spent playing is no longer “Leisure”, in Asia South Korea and Japan are home to professional gamers that are sponsored by large companies and can earn more than $100,000 a year, in the US MLG (Major League Gaming) has contracted EA (Electronic Sports) gamers with $250,000 yearly deals.
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